ProDunctions is named after me, Duncan. Like the highly creative person I am, I shoved the first part of my name into the middle of "production", as what are these if not productions of Duncan... ProDunctions.
Inspiration
Many games have made an impact on me over my 27 years of life and I could list them for hours and keep coming up with more. It's hard to really stop as there are so many small parts of games that have stuck with me over the years.
The ultimate inspiration however came from Outer Wilds, a pioneer in a genre that many (including myself) have come to refer to as Metroidbrainia's. Beyond it's ability to reincorporate things you saw in the first few minutes of gameplay all the way in the final hours and it's painstakingly crafted sandbox, this game proves to me that video games are an artform in themselves. It's been years since I completed Outer Wilds and despite being a game you can't really play twice, it has stuck with me like no other. There's something about watching the universe end. If you have already played Outer Wilds, this sort of spiritual connection to the game likely doesn't surprise you, but if you haven't tried it or somehow didn't complete it, you owe it to yourself to go back and finish it.
But this isn't supposed to be about Outer Wilds... it's supposed to be about me. So what about me? Well, all I want is to create a game that gives someone, even just one person, the sense of awe and wonder that Outer Wilds gave to me. If that can then be the catalyst for that person to go create their own art, even better. We stand on the shoulders of giants and it would mean the world to me to know that I helped someone stand that little bit taller.
That leads into goals pretty nicely...
I want to be the very best!
Okay, let's calm down a bit maybe. Chances are I won't be the very best and that's fine. Like I already said, if I can inspire just one person, I will have succeeded. But in a more "plan for the future" way, my goal is to do game development full time. I really love every second when I'm making games and I can't say that I've ever had that doing anything else.
In more selfish goals, I would say the guiding star on my horizon is having a game I made get noticed by any number of games journalists, critics, or other devs I respect and hopefully enjoying them. Some of these great people are as inspiring to me with how they break down and look into games as others were making them.
Making art specifically to please a critic is likely to compromise an artists vision though, so I'll do my best to always keep making the games I want to make and not necessarily the games people would want made.
As pretentious as it may sound, I do think a lot about creating a work of art and I think video games are my medium. It's not unique to gaming but the issue of making art to be proud of while also making a living is a narrow path to walk. Obviously I hope that players who take the time to try one of my games enjoy themselves (games are supposed to be fun, right?), but I don't want to compromise my vision to possibly get a few more clicks... I don't think I could live with that.